A Delulu Adventure
Dodge falling boulders.
Outsmart enemies.
Find the exit.
30 handcrafted underground levels await.
Deep Trouble is a love letter to the golden age of arcade puzzle games. Inspired by the legendary Boulder Dash (1984), it drops you underground as a lone adventurer with one goal: find the exit and get out alive.
Sounds simple. It isn't. Boulders tumble with merciless physics, bats patrol dark tunnels, and every decision ripples through the cave. Master the art of controlled chaos — use falling rocks to crush enemies, carve safe paths through packed dirt, and race against the clock through 30 uniquely crafted levels.
Find the exit door and reach it before time runs out. You start with 10 lives — when you run out, the game is over.
Tap the control icon to switch between d-pad and joystick. Tap the speaker icon to mute or unmute. Both preferences are saved — they carry over between sessions.
Per level: time remaining × 5. Scores stack across all 30 levels. Racing for S rank means finishing every level as fast as possible.
Final grade thresholds: S ≥ 70,000 | A ≥ 40,000 | B ≥ 15,000 | C below 15,000.
Boulders obey gravity — they fall when unsupported, roll off rounded surfaces, and slide off the edge of walls. A boulder dislodged from above will crush anything underneath, including you and your enemies. Learn to use this. It's half the game.
Deep Trouble stands on the shoulders of a giant. Boulder Dash, created by Peter Liepa and Chris Gray and published by First Star Software in 1984, was one of the first games to fuse real-time physics with puzzle design. It sold over one million copies in its first year on the Commodore 64, Apple II, and Atari platforms, and spawned a genre that endures to this day.
Deep Trouble is Underground Kidz's take on that legacy — a ground-up reimagining that preserves what made the original great while building on top of it for modern iPhones and iPads.
Deep Trouble is just the beginning. If there's demand, version 2 is already taking shape in our heads — more levels, a level editor so you can build and share your own underground nightmares, treasures, and bonus items to discover along the way.
And keep an eye out for more games featuring our hero Delulu. The delulu adventure is far from over.
Effective date: June 2026 · Published by Underground Kidz
Deep Trouble does not collect, store, transmit, or share any personal data — ever.
Nothing. Deep Trouble has no user accounts, no login, no registration, and no profile of any kind. The app does not include analytics SDKs, advertising frameworks, crash reporters, or any third-party tracking code.
Game state (your current level, lives, and score) exists only in memory while the app is running. Nothing is written to disk between sessions — closing the app resets the game. No data ever leaves your device.
This page uses no cookies, no tracking pixels, and no third-party scripts. No personal data is collected by visiting it.
Questions about privacy? Email support@deeptrouble-game.fneumann.com — we'll respond promptly.
Deep Trouble's privacy declarations are also documented in the app's PrivacyInfo.xcprivacy manifest, which is reviewed by Apple as part of App Store submission.
Found a bug? Got a question not answered above? We read every message and use the feedback to improve the game. Deep Trouble is a small indie project — your reports genuinely matter.
When reporting a bug, please include your iOS version, device model, and which level number you were on. A description of what happened (and what you expected) helps a lot. Screenshots are always welcome.